

Laid the groundwork for future features, check the main page to see what is being worked on. Tons of work on the encounters side, more themed per faction, and more variety on AI lances to test your strategy of choice, but still keeping the lances themed to scout lances or cavalry etc. These will go over to the main package as mechs are released, some are close!. Optional BTExtended3025Plus mechs folder you can switch on, default is off, these are lore compliant mechs however no suitable model exists and the substitute mech used is clearly something else. You can disable these by disabling the JKVariantsCAB mod, default is on. Optional super rare mechs folder courtesy of Wolfs Dragoons and other sources, will be extremely hard to find but if you know your lore you will know who might have salvaged 1 or 2. Tons of fixes to mechs to make them lore compliant, Extended 3025 mechs and modded mechs.
#Extended timeline mod download update
Better integration of JK Rarity and Variants, still included but if an update to them mods happens you can overwrite with no issues. Now works with the Community Asset Bundle. Called Shot Mastery nerfed very slightly, still too powerful probably but not by as much. The top skull missions have a chance to have more specialised lances now, this is subtle and not a big change. Extremely Rare mechs have a chance to show up in more mission types now, although extremely rarely ). BTExtendedPlus is near complete for 3025.ĪI tweaks. More fixes to mechs, stability, AI roles, other stuff I forgot to note.

Some new challengers enter the ring, 2 assaults and 1 heavy. Some updates to other mods included in the package. Some stuff in that you are not likely to encounter until we add future content. The Wasp and the Stinger use new unique models which better match their Battletech representation. Fixes to make the new lances work more as intended. Even more vees in the BTExtended3025PlusVee directory which you can switch on in the mod.json, but they don't have entirely appropriate models yet. File creditsThis mod is heavily based on Justin Kase's JK Variants mod. Other user's assets Some assets in this file belong to other authors. If there's balancing issue with relatively simple fix, I'm happy to include it in future versions.If you think some of the changes cause more problems than they solve, definitely tell me about it too.Ĭredits and distribution permission. For some popular total big mods (Extended Timeline, 1356) I can just offer separate builds.There even used to be in-game menu for some of that, but people had performance complaints, so I got rid of it just to be sure.I'm quite ruthless at killing off any feature which is no longer necessary. It should be fairly compatible with most minor mods. (there's also version of 1356 mod, I'll publish it when they update to 1.27)Fun and Balance is a mod which tries to make Europa Universalis IV a better version of itself.Įverything is optionalAs much as possible I tried to make every change optional, and keep it in separate files, unfortunately it's not always possible. Unsubscribe from tdawg082? A Europa Universalis IV Extended Timeline Timelapse - Duration: 3:06.įun and Balance for EU4 1.27 and.

#Extended timeline mod download how to
How to Download Extended Timeline Mod for EUIV tdawg082. Description: Qweytr The Extended Timeline allows you to start at any date between the year 2 and the present day and lets you continue playing all the way to year 9999. Fun and Balance for EU4 1.27 -.ġ7 rows Extended Timeline Modification is a mod for Europa Universalis IV, created by Qweytr. EU4 Fun and BalanceFun and Balance is the most fun and the most balanced way to play Europa Universalis IV.It's available from or as direct download.
